Ludum Dare #29 (Automatic updates powered by ThreadBoard )
Desktop: 2014-04-27 18:20:33
Activity
Friday | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 5 | 2 | 0 |
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Saturday | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 4 | 2 | 4 | 4 | 1 | 2 | 1 | 10 | 0 | 4 | 1 | 5 | 0 | 0 |
Sunday | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 2 | 2 | 0 | 2 | 5 | 4 | 5 | 4 | 7 | 5 | 4 | 4 | 2 | 0 | 4 | 1 | 0 |
Statistics
Cups of Tea | 8 |
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Current Mood | Finished! |
Lines of Code | 2462 |
Listening to | Mr Scruff - Band on the Wall (March 2013) |
Screenshots
Activity Stream
Splodey Boats is all done and submitted. Post mortem to follow once I get some sleep.
Might add a few more varied sounds if time permits, but otherwise it's finished.
Logo is done, sounds are done, high scores are done. I think it's done.
Level data all done. Probably won't paly it all the way through, but at least there's some content now.
Just enough time to set up all the level data, and then make a nicer logo.
All of the obvious bugs are gone. And I finally made the player explosion interesting.
Running out of steam now. Time to squash the last few bugs, and then it's art time.